

Prequels are by definition meant to be experienced with the knowledge of what happened in the thing they are preceding. And unlike Torna, this is not based off of a flashback sequence originally intended to occur in the main game. The intended way to play this is after having played Xenoblade 3. You cannot buy Future Redeemed separately or physically so the only way to play it without playing Xenoblade 3 is to buy that and its expansion pass and just not play the main game which makes little sense and is very counter-intuitive so it's very much not recommended to do this.

Is this like Torna for Xenoblade 2 where it can be played standalone? Now, you can equip your preferred effect accessory to the main party to create your ultimate chain attack setup.

The new CHAIN ATTACK ACCESSORIES alter the completion bonus effects of chain attacks which replaces the unique effects that heroes in the main game brought to the table. What used to be called Fusion Arts are now referred to as OUROBOROS POWER which, depending on the combination of arts, will produce different side effects like various buff auras, for example. If the Unity Attacks are triggered while an enemy is launched, this triggers a Union Combo which always inflcts either Burst, Smash, or Blowdown, depending on the character pairing selected. These Unity Attacks need to be charged up by using Arts and Fusion Arts (the latter charge it up more) and come with bonus buffs. What's new is that a team-up attack is not activating an Ouroboros interlink but what's called a UNITY ATTACK and UNION COMBO - a special team-up attack that can be customized between any two party members before battle (this has slight remnants of the Soul Voice system from Xenoblade X). The normal arts are on the right side while the arts on the left will need to be unlocked with Unlock Kits.

By and large, the battle system in Future Redeemed remains the same as that of the base game, albeit with some key tweaks: The arts are still split between the left and right side of the screen with a special Talent Art activated by pressing (A) and a Unity Attack activated by pressing <|.
